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Stage 1: Preparation of drawings
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High-precision drawings for Zero was examined, cut into sections and placed in necessary viewports for the purpose of modeling. |
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Stage 2: Modeling
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We began with design of hull and wings. Then the form was adapted to drawings, it was fixed and enriched by details. When it was ready, the animation was tuned and the model was exported to Cult3D. |
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Stage 3: Texturing
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Finished model was cut into sections. Mapping coordinates for each section were defined and unwrapped mesh of every part was exported. These images were used so as to make high-quality textures, which were applied to the model. Then it was stage of animation tuning and export. |
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Final product
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