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Stage 1: Modeling
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Start of modeling. Smooth curves of the form are achieved by subpatches. Then it was freezed and added with buttons, display and other details. |
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Stage 2: Tunning the shape
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It was the final stage of modeling process. Some petty defects of the model were corrected and surface imperfections were leveled. |
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Stage 3: texturing and export
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Correct smoothing was set for model polygons. After fixing of the materials, the model was animated and exported to VIEWPOINT and CULT. |
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Final product
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