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Stage 1: Scanning coins
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Scanning of the coin, taking into account the pointing angle of the light. |
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Stage 2: Processing textures
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Preparing of textures for fronts and backs of the coins. Making of bump maps. |
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Stage 3: Exporting
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Cylinder modeling for the following export to ViewPoint. Integration in HTML. External textures sets are used. The same object is used for all models, only textures are varied. |
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Final product
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