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Stage 1: Preparing drawings
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First, exact drawings of the car were ordered and scrutinized. They were scanned and parted into independent projections for the following use in modeling (adding as a background). |
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Stage 2: Modeling main shape
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At first, the frame was designed. Ordinary cylinders were instead of wheels so as to picture the shape of the car. |
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Stage 3: Modeling wheels
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Some details were added. The wheels were modeled. It is already at this stage models parameters can be viewed when choosing of detalization extent. |
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Stage 4: Modeling engine
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Compiling of engine compartment. The car is almost finished. It remained only to redesign some structural features, which were changed from one compiling to another, and to add different fine detailes. |
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Stage 5: Adding details
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At this stage all fine detailes are almost made. Bracket is assembled. |
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Stage 6: Exporting to 3DsMax
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The model was exported to 3D MAX. Now it is time to set smoothing values for polygons, to tune materials and to compile basic animations. |
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Stage 7: Exporting to Viewpoint
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Underside view of the car. Everything is made in accordance with the drawings. In the CULT version Bracket will be animated (steering in particular). |
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Final product
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