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Stage 1: Preparing drawings
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So as to make a high quality model, we ordered the drawing with high resolutions. They were cut into sections and fitted according their dimensions. And then these sections were placed into viewports. |
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Stage 2: Modeling
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The model was designed for reasons of its placement in Internet, therefore some details are modeled and others are textured. And some of them were simplified with as small deviation as possible. |
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Stage 3: Texturing and export
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The prepared model was exported to 3DMax; smoothing groups and UUV maps were arranged. Then prepared textures were placed on them. All this should be exported to Cult, where the animation and materials are tuned. |
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Final product
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