| |
Stage 1: Preparing drawings
 |
 |
 |
 |
Work with drawings. They are scrutinized, parted and prepared. |
 |
|
|
 |
 |
| |
Stage 2: Subpatch modeling
 |
 |
 |
 |
The first version of the frame was realized in subpatch surfaces. Besides, everything that is convenient to be implemented in such a way was done. |
 |
|
|
 |
 |
| |
Stage 3: Fixing the shape
 |
 |
 |
 |
Final form of subpatch was freeded. Detalization was added. |
 |
|
|
 |
 |
| |
Stage 4: Smoothing and applying materials
 |
 |
 |
 |
The model was exported to 3D MAX. Polygons smoothing was tuned, together with materials and animation. |
 |
|
|
 |
 |
| |
Stage 5: Exporting to VET, interface implementation
 |
 |
 |
 |
Export to Viewpoint.After export Java functions for the animation were made. This model is accompanied by the sound (Flash, managed by internal scripts, is used for that). |
 |
|
|
 |
 |
| |
Final product
 |
 |
|
|
 |